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MessagePosté le: Lun 16 Fév - 03:10 (2009)    Sujet du message: Patch Cube 3 (assaut Cube) Répondre en citant

à telecharger ICI

Code:
// standard menu definitions

bind ESCAPE "showmenu main"    // it all starts here

newmenu main

menuitem "Multijoueur"             "showmenu multiplayer"
menuitem "Joueur solo"            "showmenu singleplayer"
menuitem "Charger une carte"               "showmenu maps"
menuitem "Option joueur"            "showmenu setup"
menuitem "Options"                  "showmenu options"
menuitem "Edition"                 "showmenu editing"
menuitem "Aide"                  "showmenu help"
menuitem "A propos"                 "showmenu about"
menuitem "Quitter"                  "quit"


// menumdl path anim rotation-speed{0..100} scale{0..100}
// chmenumdl menuname newpath

alias genmapitems [
    alias n (listlen $arg1)
    loop $n [
        at $arg1 $i
        alias mapname $s
        concat map $s
        menuitem $s
        alias next (+ $i 1)
        if (= $next $n) [ alias next 0 ] []
        at $arg1 $next
        alias nextmap $s
        concatword nextmap_ $mapname
        alias $s $nextmap
    ]
]

newmenu maps

genmapitems "ac_complex ac_mines ac_depot ac_desert ac_desert2 ac_snow"

newmenu maps_ctf

genmapitems "ac_mines ac_depot"

newmenu setup

menuitem "Pseudo"              "saycommand /name unarmed"
menuitem "Choisir Equipe"           "showmenu team"
menuitem "Choisir Personnage"          "showmenu skins"
menuitem "Choisir Arme"         "showmenu weapons"
menuitem "Choisir Viseur"    "showmenu crosshairs"
menuitem "Sensibilite de la souris" "saycommand /sensitivity 30"

newmenu skins

menuitem "CLA Skins"              "showmenu cla"
menuitem "RVSF Skins"             "showmenu rvsf"

newmenu "cla"

menumdl playermodels/CLA/01 all 50 4
menuitem "Comandante"           "skin 0" "chmenumdl cla playermodels/CLA/01 all 50 4"
menuitem "Psycho"               "skin 1" "chmenumdl cla playermodels/CLA/02 all 50 4"
menuitem "Bomber"               "skin 2" "chmenumdl cla playermodels/CLA/03 all 50 4"
menuitem "Ripper"               "skin 3" "chmenumdl cla playermodels/CLA/04 all 50 4"


newmenu "rvsf"

menumdl playermodels/RVSF/01 all 50 4
menuitem "Alpha"            "skin 0" "chmenumdl rvsf playermodels/RVSF/01 all 50 4"
menuitem "Tango"            "skin 1" "chmenumdl rvsf playermodels/RVSF/02 all 50 4"
menuitem "Cobra"            "skin 2" "chmenumdl rvsf playermodels/RVSF/03 all 50 4"
menuitem "Viper"            "skin 3" "chmenumdl rvsf playermodels/RVSF/04 all 50 4"
menuitem "Swat"             "skin 4" "chmenumdl rvsf playermodels/RVSF/05 all 50 4"
menuitem "Police"           "skin 5" "chmenumdl rvsf playermodels/RVSF/06 all 50 4"


newmenu team

menumdl playermodels/CLA/01 all 50 4
menuitem "Cuban Liberations Army"         "team CLA" "chmenumdl team playermodels/CLA/01 all 50 4"
menuitem "Rabid Viper Special Forces"      "team RVSF" "chmenumdl team playermodels/RVSF/03 all 50 4"



alias gencrosshairs [
   alias n (listlen $arg1)
   loop $n [
      at $arg1 $i
      alias label $s
      concat loadcrosshair $s
      menuitem $label $s
   ]
]

newmenu crosshairs

gencrosshairs "default.png cube.png dot.png dot_wide.png o.png o_dot.png o_x.png star.png wide.png x-dot.png"


newmenu multiplayer

menuitem "Joindre une partie"                 "showmenu server"
menuitem "Rejoindre le jeu LAN"            "lanconnect"
menuitem "MAJ serveurs"            "updatefrommaster;showmenu server"
menuitem "Deconnexion"                "disconnect"
menuitem "Vote"                      "showmenu gamemode"
menuitem "Chat"                     "saycommand"
menuitem "Chat d'equipe"                "saycommand %"
menuitem "Serveur d'Operateurs"         "showmenu [server operator]"


newmenu gamemode

menuitem "Equipe qui abat le plus d ennemis gagne"         "mode 0; showmenu maps"
menuitem "Chacun pour soi"              "mode 2; showmenu maps"
menuitem "Equipe qui survit gagne"         "mode 4; showmenu maps"
menuitem "Joueur qui survit gagne"               "mode 3; showmenu maps"
menuitem "Capture de drapeau"         "mode 5; showmenu maps_ctf"
menuitem "Combat au pistolet"          "mode 6; showmenu maps"
menuitem "Combat au couteau"      "mode 9; showmenu maps"
menuitem "solo 1 tir 1 mort"       "mode 10; showmenu maps"
menuitem "equipe 1 tir, 1 mort"  "mode 11; showmenu maps"


// bot menus and tools

alias tmp_botskill good
alias tmp_numbots 1
alias tmp_mode
alias tmp_botmap

alias startbotmatch [
   addnbot (div $tmp_numbots 2) RVSF $tmp_botskill
   if ((> (mod $tmp_numbots 2) 0)) [ alias tmp_numbots (+ $tmp_numbots 1) ] []
   addnbot (div $tmp_numbots 2) CLA $tmp_botskill
]

alias startbotmap [
   if $connected [ disconnect ]
   echo starting botmatch..
    kickallbots
   sleep 5000 startbotmatch
   mode $tmp_mode
   map $tmp_botmap
]

newmenu singleplayer

// teamplay note mature yet
//menuitem "Bot Team Deathmatch"            "alias tmp_mode 7; showmenu botskill"
menuitem "Bot Deathmatch"               "alias tmp_mode 8; showmenu botskill"
menuitem "Bot One Shot, One Kill"           "alias tmp_mode 12; showmenu botskill"

newmenu botskill

alias showmenu_enemies [ if (= $tmp_mode 7) [ showmenu "team enemies" ] [ showmenu enemies ] ]
menuitem "Meilleur" "alias tmp_botskill best; showmenu_enemies"
menuitem "Bon (default)" "alias tmp_botskill good; showmenu_enemies"
menuitem "Moyen" "alias tmp_botskill medium; showmenu_enemies"
menuitem "Bof" "alias tmp_botskill worse; showmenu_enemies"
menuitem "Mauvais" "alias tmp_botskill bad; showmenu_enemies"


alias genenemyitems [
   alias n (listlen $arg1)
   loop $n [
      at $arg1 $i
      alias numplayers $s
      if (= $arg2 0) [ // DM
         alias numplayers (- $numplayers 1) // don't count yourself as enemy
         if (= $numplayers 1) [
            concat $numplayers enemy
         ] [
            concat $numplayers enemies
         ]
      ] [ // TDM
         alias teamsize (div $numplayers 2)
         concatword $teamsize on $teamsize
      ]
      alias menutext $s      
      concat "alias tmp_numbots" $numplayers "; showmenu botmaps"
      menuitem $menutext $s
   ]
]

newmenu enemies
genenemyitems "2 3 5 9 17 33" 0

newmenu "team enemies"
genenemyitems "2 4 6 8 16 32" 1


newmenu botmaps

alias genbotmaps [
   alias n (listlen $arg1)
   loop $n [
      at $arg1 $i
      alias mapname $s
      concat map $mapname
      alias menutext $s
      concat "alias tmp_botmap" $mapname "; startbotmap"
      menuitem $menutext $s
   ]
]

genbotmaps "ac_complex ac_mines ac_depot ac_desert ac_desert2 ac_snow"

newmenu "server operator"

menuitem "Claim Master" "setmaster 1"
menuitem "Give Up Master" "setmaster 0"
menuitem "Claim Admin" "saycommand /setadmin 1 myPassword"
menuitem "Give Up Admin" "setadmin 0"
menuitem "" ""
menuitem "Set Mastermode" "showmenu mastermode"
menuitem "Change Mode/Map" "showmenu gamemode"
menuitem "Force Team Change" [showmenu "force team"]
menuitem "Kick Player" [showmenu "kick player"]
menuitem "Ban Player" [showmenu "ban player"]
menuitem "Remove Bans" "removebans"
menuitem "Give Master" [showmenu "give master"]


newmenu mastermode

menuitem "Ouvert" "mastermode 0"
menuitem "Privé" "mastermode 1"


newmenu editing

menuitem "Modeles de carte..."            "showmenu mapmodels"
menuitem "Entities"                 "showmenu entities"
menuitem "Pickups"                              "showmenu pickups"
menuitem "Arches and slopes.."                  "showmenu arches"
menuitem "Map operations.."                     "showmenu mapop"
menuitem "Bots"                     "showmenu botedit"
menuitem "help..."                              "showmenu editkeys"


newmenu editkeys

menuitem "toggle edit mode (key E)"                         "edittoggle"
menuitem "undo last edit action (key U)"                    "undo"
menuitem "copy selection (key C)"                           "copy"
menuitem "paste selection (red vertex = upper left, key V)" "paste"
menuitem "repeat last texture replace"                      "replace"
menuitem "delete closest entity (key X)"                    "delent"
menuitem "fullbright view (key f7)"                         "fullbright 1"
menuitem "recalc light (key f8)"                            "recalc" 
menuitem "toggle show geometric mipmaps (key f5)"           "showmip"
menuitem "toggle occlusion culling (key f6)                 "toggleocull"
menuitem "more..."                                          "showmenu more"


newmenu more

menuitem "insert/home/pgup/keyp7 browse through floor/wall/ceiling/" ""
menuitem "      upper textures on your current selection,"           ""
menuitem "      delete/end/pgup/keyp4 browse backwards"              ""
menuitem "[ and ] move the currently selected floor up and down"     ""
menuitem "      O and P do the same for the ceiling"                 ""
menuitem "F makes the current selection SOLID, G makes it SPACE"     ""
menuitem "K makes something a corner (slant)"                        ""
menuitem ", and . equalize the floor/ceiling ceiling level"          ""
menuitem "H makes the floor a heightfield, I the ceiling"            ""
menuitem "8/9 change the offset of a vertex in a heightfield"        ""


newmenu mapmodels

menuitem "misc"       "showmenu misc"
menuitem "ladders"    "showmenu ladders"
menuitem "street"     "showmenu street"
menuitem "plants"     "showmenu plants"
menuitem "interior"   "showmenu interior"
menuitem "lights"     "showmenu lights"
menuitem "industrial" "showmenu industrial"
menuitem "signs"      "showmenu signs"
menuitem "other"      "showmenu other"


newmenu misc

menuitem "Nothing (clip)"       "newent mapmodel 0"
menuitem "Bridge(8x8)"           "newent mapmodel 1"


newmenu ladders

menuitem "Ladder(7)"             "newent mapmodel 2"             
menuitem "Ladder(8)"             "newent mapmodel 3"
menuitem "Ladder(10)"           "newent mapmodel 4"
menuitem "Ladder(11)"            "newent mapmodel 5"
menuitem "Ladder(15)"            "newent mapmodel 6"


newmenu street

menuitem "Streetlight"       "newent mapmodel 7"
menuitem "Bench"           "newent mapmodel 9"
menuitem "Dumpster"          "newent mapmodel 10"
menuitem "Roadblock"        "newent mapmodel 11"
menuitem "Roadblock2"           "newent mapmodel 12"
menuitem "Fence"           "newent mapmodel 13"
menuitem "Fencepost"        "newent mapmodel 14"
menuitem "Fencegate"            "newent mapmodel 15"
menuitem "Fencedoor"            "newent mapmodel 16"

newmenu plants

menuitem "Grass1"           "newent mapmodel 17"
menuitem "Grass1_dry"           "newent mapmodel 18"
menuitem "Grass1_snow"          "newent mapmodel 19"
menuitem "Grass2"           "newent mapmodel 20"
menuitem "Grass2_dry"           "newent mapmodel 21"
menuitem "Grass2_snow"          "newent mapmodel 22"
menuitem "Plant1"           "newent mapmodel 23"
menuitem "Plant1_dry"           "newent mapmodel 24"
menuitem "Plant1_snow"          "newent mapmodel 25"
menuitem "Tree"           "newent mapmodel 26"

newmenu interior

menuitem "Chair"            "newent mapmodel 27"
menuitem "Laptop"           "newent mapmodel 28"
menuitem "Picture1"         "newent mapmodel 29"
menuitem "Locker"           "newent mapmodel 30"


newmenu lights

menuitem "Strahler"          "newent mapmodel 31"
menuitem "Light1"          "newent mapmodel 32"
menuitem "Bulb"          "newent mapmodel 33"

newmenu industrial

menuitem "Barrel"             "newent mapmodel 34"
menuitem "Knocked Over Barrel"  "newent mapmodel 35"
menuitem "Electric meter"   "newent mapmodel 36"
menuitem "Pallette"             "newent mapmodel 37"
menuitem "Gastank"         "newent mapmodel 38"
menuitem "Grate (horizontal)"   "newent mapmodel 39"
menuitem "Grate (vertical)"     "newent mapmodel 40"
menuitem "Wrench"           "newent mapmodel 41"
menuitem "Screw"           "newent mapmodel 42"
menuitem "Hook"           "newent mapmodel 52"

newmenu signs

menuitem "Flammable Sign"       "newent mapmodel 43"
menuitem "Speed Limit Sign"     "newent mapmodel 44"
menuitem "Maintenance Sign"     "newent mapmodel 45"
menuitem "Caution Sign"         "newent mapmodel 46"
menuitem "Biohazard Sign"       "newent mapmodel 47"

newmenu other

menuitem "Cigarette"        "newent mapmodel 48"
menuitem "Can"          "newent mapmodel 49"
menuitem "Fallen Can"        "newent mapmodel 50"
menuitem "Broken Wood"        "newent mapmodel 51"
menuitem "Coffee"               "newent mapmodel 53"
menuitem "Flyer"                "newent mapmodel 54"
menuitem "Poster"               "newent mapmodel 55"

newmenu entities

menuitem spawn_RVSF              "newent playerstart 1"
menuitem spawn_CLA               "newent playerstart 0"
menuitem spawn_ffa               "newent playerstart 100"
menuitem flag_RVSF               "newent ctf-flag 1"
menuitem flag_CLA                "newent ctf-flag 0"
menuitem ladder                  "newent ladder"

newmenu pickups

menuitem "Health"                "newent health"
menuitem "Pistol Ammo"           "newent clips"
menuitem "Box of Ammo"           "newent ammobox"
menuitem "Kevlar Vest"           "newent armour"
menuitem "Akimbo"                "newent akimbo"

newmenu arches

menuitem "normal arch"                        "heightfield 2; arch 0"
menuitem "arch with sideways curve (delta 1)" "heightfield 2; arch 1"
menuitem "arch with sideways curve (delta 2)" "heightfield 2; arch 2"
menuitem "arch with sideways curve (delta 3)" "heightfield 2; arch 3"
menuitem "arch with sideways curve (delta 4)" "heightfield 2; arch 4"
menuitem "slope increase 2 left-right"        "heightfield 0; slope 2 0"
menuitem "slope decrease 2 left-right"        "heightfield 0; slope -2 0"
menuitem "slope increase 2 top-bottom"        "heightfield 0; slope 0 2"
menuitem "slope decrease 2 top-bottom"        "heightfield 0; slope 0 -2"
menuitem "slope increase 1 left-right"        "heightfield 0; slope 1 0"
menuitem "slope decrease 1 left-right"        "heightfield 0; slope -1 0"
menuitem "slope increase 1 top-bottom"        "heightfield 0; slope 0 1"
menuitem "slope decrease 1 top-bottom"        "heightfield 0; slope 0 -1"
menuitem "fix heightfield"                    "slope 0 0"
menuitem "[ arches make ceiling heighfield, slopes floor ]"


newmenu mapop

menuitem "Newmap 128x128 cubes (recommended)" "newmap 7"
menuitem "Newmap 256x256 cubes"               "newmap 8"
menuitem "Increase mapsize (2x)"              "mapenlarge"
menuitem "Set map title/author"               "saycommand /mapmsg "

newmenu "weapons"

menumdl weapons/assault/menu mapmodel 75 12
menuitem "Mtp 57 Assault Rifle"         "item 5;echo MK-77 Assault Rifle chosen" "chmenumdl weapons weapons/assault/menu mapmodel 75 12"
menuitem "A-ARD/10 Submachine Gun"      "item 3;echo A-ARD/10 Submachine Gun chosen" "chmenumdl weapons weapons/subgun/menu mapmodel 75 12"
menuitem "Precision Tech AD-81 Sniper Rifle"     "item 4,echo Precision Tech AD-81 Sniper Rifle chosen" "chmenumdl weapons weapons/sniper/menu mapmodel 75 12"
menuitem "V-19 Combat Shotgun"         "item 2;echo V-19 Combat Shotgun chosen" "chmenumdl weapons weapons/shotgun/menu mapmodel 75 12"


//newmenu "secondary"
//menumdl vwep/semipistol mapmodel 40 60
//menuitem "Mk-77 Semi-Automatic Pistol"           "item 1;echo MTP 57 Semi-Automatic Pistol Chosen"

//newmenu "equipment"
//menumdl vwep/grenade_static mapmodel 40 80
//menuitem "DR-17 HE-Grenade"         "echo DR-17 HE-Grenade chosen" "chmenumdl equipment vwep/grenade_static mapmodel 40 80"
//menuitem "SN-Tech Kelvar Vest"         "echo SN-Tech Kelvar Vest chosen" "chmenumdl equipment pickups/kevlar mapmodel 40 20"

newmenu options

menuitem "tweak minlod.. (higher = less popup, possibly lower fps)" "showmenu minlod"
menuitem "tweak fpsrange.. (higher = possibly more popup)"          "showmenu fpsrange"
menuitem "tweak water subdivision"                                  "showmenu watersubdiv"
menuitem "tweak dynamic light/shadows"                              "showmenu dynlight"
menuitem "tweak water reflection"                                   [showmenu "water reflection"]
menuitem "tweak dynamic player shadows"                             [showmenu "player shadows"]
menuitem "tweak gamma"                                              "showmenu gamma"


newmenu gamma

menuitem "gamma 50"
menuitem "gamma 60"
menuitem "gamma 70"
menuitem "gamma 80"
menuitem "gamma 90"
menuitem "gamma 100"
menuitem "gamma 110"
menuitem "gamma 120"
menuitem "gamma 130"
menuitem "gamma 140"
menuitem "gamma 150"

newmenu minlod

menuitem "minimum (25)"        "minlod 25"
menuitem "decent (60)"         "minlod 60"
menuitem "good (100)"          "minlod 100"
menuitem "fps be damned (250)" "minlod 250"

newmenu fpsrange

menuitem "my 486 0wnz y00 (8-10)"        "fpsrange 8 10"
menuitem "slow machine (20-25)"          "fpsrange 20 25"
menuitem "sensible default (30-40)"      "fpsrange 30 40"
menuitem "fps whore (60-60)"             "fpsrange 60 60"
menuitem "I don't understand LOD (100+)" "fpsrange 100 1000"

newmenu watersubdiv

menuitem "subdivision 1  (insane polygon wastage)"  "watersubdiv 1"
menuitem "subdivision 2  (high quality)"            "watersubdiv 2"
menuitem "subdivision 4  (medium quality)"          "watersubdiv 4"
menuitem "subdivision 8  (low quality)"             "watersubdiv 8"
menuitem "subdivision 16 (my 486 can do water too)" "watersubdiv 16"

newmenu dynlight

menuitem "enable dynamic light/shadows"                           "dynlight 1"
menuitem "disable dynamic light/shadows"                           "dynlight 0"

newmenu "water reflection"

menuitem "enable water reflection"                  "waterrefract 1"
menuitem "disable water reflection"                 "waterrefract 0"

newmenu "player shadows"

menuitem "enable dynamic player shadows"    "dynshadow 40"
menuitem "disable dynamic player shadows"    "dynshadow 0"

newmenu about

menuitem "AssaultCube v0.93" ""
menuitem ""
menuitem "                     ...help"      "showmenu help"
menuitem "                     ...credits"   "showmenu credits"
menuitem ""
menuitem "by 'Rabid Viper Productions'" "showmenu credits"
menuitem "http://action.cubers.net" "echo sorry no built-in web browser yet :)"
menuitem "a cube mod/tc based on the" ""
menuitem ""
menuitem "Cube game/engine" ""
menuitem "by Wouter 'Aardappel' van Oortmerssen" ""
menuitem "and others" ""
menuitem "http://www.cubeengine.com/" "echo sorry no built-in web browser yet :)"


newmenu help

menuitem "AssaultCube reference"   "showmenu reference"
menuitem "search command"           "saycommand /docfind yourSearchString"
menuitem "default keys"            "showmenu keys"
menuitem "..Pour plus d infos lisez le fichier README"
menuitem ""
menuitem "- besoin d aide ? Visitez notre forum:
menuitem "    http://gamezone.xooit.org" ""



newmenu keys

menuitem "Souris bouton gauche      - Attaquer" ""
menuitem "Souris bouton droit     - Zoom lunette" ""
menuitem "R                        - Recharger" ""
menuitem "Souris Roulette   - Changer Armes" ""
menuitem ""
menuitem "B                        - Menu Arme" ""
menuitem "T                        - chat"


newmenu credits

menuitem "Arghvark    Project Leader, Code" ""
menuitem "driAn        Lead Coder" ""
menuitem "makkE       Lead Artist" ""
menuitem "              Maps, Models, Skins, Animation" ""
menuitem "              Sound, some Textures, 2D-Art" ""
menuitem "Nieb         Models, Hosting" ""
menuitem "Mitaman     Maps,Ressources" ""
menuitem "Verbal       QA, Advisor, Lead Tester" ""
menuitem "Eihrul        Coder, Enet Library, Cube2 backporting"
menuitem ""
menuitem "Thanks to:" ""
menuitem "Aardappel (Engine), Rick (Bots), absinth (AC for Mac)" ""
menuitem "JCDPC (Laptop Model, Company), dtd (Hosting), Boeck" ""
menuitem "DCP (music), ac_stef (bug fixes)"
menuitem "Ted Southard (DigitalFlux), Noctua Graphics, Arcitool,"
menuitem "Craig Fortune, 3dcafe, Rohrschach, lemong.fr,"
menuitem "Mayang.com, Chris Zastrow, imageafter.com (textures)"


newmenu botedit

menuitem "addwp" "addwp 0"
menuitem "addwp autoconnect" "addwp 1"
menuitem "delwp"
menuitem "setjumpwp"
menuitem "unsetjumpwp"
menuitem "setwpyaw"
menuitem "addpath1way1"
menuitem "addpath1way2"
menuitem "addpath2way1"
menuitem "addpath2way2"
menuitem "delpath1way1"
menuitem "delpath1way2"
menuitem "delpath2way1"
menuitem "delpath2way2"
menuitem "wpvisible 1"
menuitem "wpflood"
menuitem "wpclear"
menuitem "wpsave"
menuitem "xhairwpsel 1"

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<Mon>
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</A>
<fin>



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MessagePosté le: Lun 16 Fév - 03:10 (2009)    Sujet du message: Publicité

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